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walkingmind.evilhat.com
| | wizzzargh.blogspot.com
15.5 parsecs away

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| | All subject to change before campaign starts. Also if this pitch sounds interesting feel free to join the discord, though this game is proba...
| | silverarmpress.com
14.7 parsecs away

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| | [AI summary] The text explores the intersection of dungeon design and wilderness exploration, emphasizing the application of dungeon design principles to create engaging point crawls and hex crawls. It highlights the importance of multiple entrances, loops, branching paths, secret passages, subregions, landmarks, and detailed paths to enhance player choice and immersion. The author also discusses the balance between freedom and complexity, advocating for a structured yet flexible approach to sandbox design. The example of the Cinderstrom sandbox region illustrates these concepts in practice, showcasing how a wilderness dungeon can mirror the depth and diversity of traditional dungeons while offering unique environmental challenges and opportunities for explo...
| | swkhakhan.blogspot.com
15.4 parsecs away

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| | A pic I thought was cool on FB, just to grab attention. I didn't do much of anything in 2024. My health took a nose dive this past year, alt...
| | inadarkcell.blogspot.com
28.3 parsecs away

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| Looking through the rules in original D&D, wands and staves can apparently only be made by Wizards (Magic-Users of 11th level) or higher. It...