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jaredonline.svbtle.com
| | www.dgendill.com
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| | [AI summary] A detailed technical tutorial on building a text-based game engine with Rust and WebAssembly, covering memory management, static variables, and JavaScript interop techniques.
| | rusz.space
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| | Size-coding in Rust, and making a 149 Byte Hello World! and a 540 Byte Brainfuck interpreter.
| | amirmalik.net
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| | A simple example of adding a Go library to a Rust program, and then using the bindgen FFI to call Go functions from Rust.
| | rustwasm.github.io
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| Hello and welcome to another issue of This Week in Rust and WebAssembly!