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blog.id.com.au
| | home.id.com.au
0.5 parsecs away

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| | Stay up to date with the latest data and features on the .id (informed decisions) Local Government platform of local information tools.
| | nickmchardy.com
5.2 parsecs away

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| | For some background, I run a small web design/hosting/what-have-you business on the side of my main career. I've written about this before here. Interestingly, most of my clients are either dentists or dental specialists. I thought it's time to think back over the past 12 months - as much as they've been pretty unusual - and reflect on what's next for the little old purple toaster. I've continued to maintain the serverless CMS "Koi CMS" that I created, since it does make maintaining websites so very nice (I'm using it right now, of course!
| | nickmchardy.com
5.0 parsecs away

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| | Well it's been a little while since I've posted here, mainly because I have so many projects on the go at once. More to be revealed later, of course. But for this blog I would like to talk about a not so new project of mine, namely Hawkesbury History, People & Places or more easily just "www.hawkesbury.org". What is it? Hawkesbury People and Places is an ongoing project which collects & locates places, buildings, organisations and people of the Hawkesbury Region.
| | phoboslab.org
46.4 parsecs away

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| [AI summary] The article describes the development of a game called Voidcall, focusing on its technical aspects. It covers various elements such as game mechanics, sound, rendering, pathfinding, and optimization techniques. The game uses a custom renderer, efficient pathfinding algorithms, and optimized audio libraries. The article also discusses the challenges faced during development, including gameplay balance and performance optimization.