Explore >> Select a destination


You are here

www.uraimo.com
| | erikmcclure.com
4.5 parsecs away

Travel
| | [ 1 · 2 · 3 · 4 · 5 · 6 · 7 ] We still have a lot of ground to cover on pointers, but before we do, we need to address certain conceptual frameworks missing from C# that one must be intimately familiar with when moving to C++. Specifically, in C# you mostly work with the Heap. The heap is not difficult to understand - its a giant lump of memory that you take chunks out of to allocate space for your classes.
| | faultlore.com
2.9 parsecs away

Travel
| |
| | cigix.me
3.6 parsecs away

Travel
| | [AI summary] The provided text is a detailed excerpt from the C11 standard, specifically focusing on the C programming language's concurrency and synchronization mechanisms. It outlines the concepts of atomic operations, memory ordering, and the 'happens before' relationship, which are crucial for ensuring correct and predictable behavior in multi-threaded programs. The text also touches on environmental considerations, such as character sets and their representation in source and execution environments. The content is highly technical and intended for developers and language designers familiar with concurrent programming and low-level system interactions.
| | sabrinajewson.org
22.0 parsecs away

Travel
| The main focus of this article will be on attempting to design a system to support asynchronous destructors in the Rust programming language, figuring the exact semantics of them and resolving any issues encountered along the way. By side effect, it also designs a language feature called async genericity which enables supporting blocking and asynchronous code with the same codebase, as well as designing a system for completion-guaranteed futures to be added to the language.