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| | www.marcogomiero.com
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| | SERIES: Publishing a Kotlin Multiplatform Android, iOS, and macOS app with GitHub Actions. Part 1: How to publish a Kotlin Multiplatform Android app on Play Store with GitHub Actions Part 2: How to publish a Kotlin Multiplatform iOS app on App Store with GitHub Actions Part 3: How to publish a Kotlin Multiplatform macOS app on GitHub Releases with GitHub Actions Part 4: How to publish a Kotlin Multiplatform macOS app on App Store with GitHub Actions It's been almost a year since I started working on FeedFlow, an RSS Reader available on Android, iOS, and macOS, built with Jetpack Compose for the Android app, Compose Multiplatform for the desktop app, and SwiftUI for the iOS app.
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| | macOS code signing is something plugin devs tend to put off or avoid. It's fairly straightforward, but there's some details to pay attention to.
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| | How to: Code-signing Electron apps in CI.
| | werat.dev
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| Benchmarks are often underestimated and don't get the same attention as tests. However "performance is a feature" and when something is not tested it might as well be just broken. If the performance is not measured/tracked regressions are inevitable. Modern tooling makes it really easy to write benchmarks. Some languages have built-in support, for example, Rust comes with cargo bench (docs) and Go has go test -bench (docs). For C++ there is google/benchmark - not as streamlined as having it built into the language infrastructure, but still definitely worth the effort.