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www.normansoven.com
| | iosoft.blog
14.1 parsecs away

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| | So far I have used a large number of custom functions to configure and control the WiFi networking, but before adding yet more functionality, I need to offer a simpler (and more standard) way of doing all this programming. When it comes to network programming on Linux or Windows systems, there is only one widely-used...
| | seanmonstar.com
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| | I'm excited to announce v1.0 of hyper, a protective and efficient HTTP library written in the Rust programming language. hyper provides asynchronous HTTP/1 a...
| | tweedegolf.nl
13.6 parsecs away

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| | For the last couple of months we at Tweede golf have been working on implementing a Network Time Protocol (NTP) client and server in Rust. The project is a Prossimo initiative and is supported b ...
| | gafferongames.com
25.4 parsecs away

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| Hello readers, I'm no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I'm Glenn Fiedler and welcome to Networking for Game Programmers. In the previous article we discussed options for sending data between computers and decided to use UDP instead of TCP for time critical data. In this article I am going to show you how to send and receive UDP packets.