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pvdz.ee
| | siderite.dev
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| | More thoughts about how engines and the human mind works in analysis of chess (and other things)
| | www.kyleboddy.com
3.2 parsecs away

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| | Over the Memorial day weekend, I played in the Washington Open, which is a three-day, six-round chess tournament with time control of G/120+10, SD/30. 2 hours to each player to make all their moves...
| | www.danheisman.com
3.1 parsecs away

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| | (* = A Dan Original/Special Principle) A lso see the video on Opening Principles The top ten are numbered followed by honorable mentions: #1 "Move every piece once before you move any piece...
| | www.davidsmerdon.com
39.6 parsecs away

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| [AI summary] The text presents an analysis of the Fighting Chess Index (FCI), a metric designed to quantify the combativeness of chess players based on their draw-related behaviors. The author, David Smerdon, explains the methodology involving Principal Component Analysis (PCA) to combine various draw statistics, such as overall draw rate, short draw rate, and the proportion of short draws with Black. The FCI is then adjusted for rating differences and other factors. The discussion includes feedback from readers, some of whom suggest improvements like incorporating game-specific context, rating differences, or removing draws that are strategic rather than indicative of fighting spirit. The author acknowledges these points and emphasizes that the FCI is a sim...