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www.enekoalonso.com | ||
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etodd.io
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| | | | | I wrote this article for the Sidebolt company blog. Reposting it here for your reading pleasure! Our latest gameSkyward Slotsmakes extensive use of JSON. We send Gigabytes of it flying back and forth haphazardly between client and server over a WebSocket connection. At first, we wrote code by hand to pack and unpack each message. Later on we decided that life is too short for that. In the beginning, we just dove into the JSON right where we needed it. | |
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qnoid.com
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| | | | | This is a personal website, at the outskirts of the web, away from social media and publishing platforms. | |
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benoitpasquier.com
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| | | | | Most of mobile apps interact at some point with remote services, fetching data from an api, submitting a form... Let's see how to use Codable in Swift to easily encode objects and decode JSON in couple lines of codes. | |
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tla.systems
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| | | Update, 01:36am - this bug was just fixed in iTunes Connect, and PCalc has been submitted correctly. Thanks Apple! Original post: I'm currently trying to submit an update to PCalc for i... | ||