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benoitpasquier.com
| | brunoscheufler.com
1.8 parsecs away

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| | When developing a software product, you'll end up with multiple environments, for your local development environment, one or many development/staging environments, and a production environment (or multiple depending on your architecture). The same applies to mobile applications....
| | www.avanderlee.com
1.3 parsecs away

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| | Localization testing in Xcode can be done using scheme settings, system language override, SwiftUI Previews and RocketSim's relaunch feature.
| | sintraworks.github.io
5.5 parsecs away

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| | In this post we will create a SwiftUI control that can be popped up from the bottom of the screen. We will also make it possible to allow a specific view (usually the view that triggers the control and reflects the chosen value) to be raised, if it would otherwise be obscured by the control when the control pops up. This post assumes you have a reasonable knowledge of SwiftUI and are at least somewhat familiar with more advanced topics such as bindings, geometery readers, preference keys, etc. It won't go into details as to how they work. I will simply show how to use them to achieve the desired effact.
| | www.marcogomiero.com
30.8 parsecs away

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| Recently, Ive started to work on (yet another) side project: Money Flow. As the name suggests, this is an application to help me track all the expenses and incomes. Ive thought and designed it almost a year ago but only now Ive found the time to start writing actual code. A first design iteration, that will change a bit Ive decided to make this project a personal playground for a Kotlin Multiplatform mobile app.