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www.red-gate.com
| | berthub.eu
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| | Welcome back! In part 4 we went over the nitty-gritty of lambdas and how to store them, we explored the relation between the various C++ algorithms and containers, plus we took a stroll through some non-standard containers with exceptional capabilities. Note: part 1 is here. In this probably final part 5, we'll be going over some of the most powerful stuff in modern C++: "perfect" reference counting and the concept of std::move.
| | michaelscodingspot.com
8.4 parsecs away

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| | Michael Shpilt's Blog on .NET software development, C#, performance, debugging, and programming productivity
| | www.codeofhonor.com
21.0 parsecs away

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| | In this post I'm going to talk about linked lists, a seemingly trivial subject that many programmers - even good ones - seem to get terribly wrong! Then I'm going to share techniques (with source code) to make your game engine code simpler, faster, more memory efficient and more reliable. Wow! This post is part [...]
| | techtldr.com
57.9 parsecs away

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| Bellow is a list of tools that I find helpful as a web developer. Mozilla Developer Network Mozilla Developer Network - MDN is a great HTML/CSS/JavaScript reference. It is sponsored by Mozilla a non-profit behind Firefox, but anyone is welcome to contribute the content. W3schools - Beginner friendly tutorial site. I learned my first HTML, [...]