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www.themanequest.com
| | dozensanddragons.neocities.org
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| | not to feed a fed horse but
| | anhvn.com
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| | [AI summary] A personal blog post detailing the author's experiences and recommendations for various video games played in 2020, highlighting their unique mechanics, storytelling, and personal reflections.
| | techraptor.net
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| | pixelpoppers.com
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| It's easy to forget how much game design and marketing is driven by external cultural, technological, and political developments. It's hard to see the shape of a moment that you're in the middle of, but looking back can draw things into better focus. Here are two videos that do that in very different ways. First is "playstation games that might be evil". This is a retrospective of some of the odder games from the first couple generations of PlayStation hardware. For people of my age who were gaming during these times, it's nostalgic but it also recontextualizes things. It's easy to forget that a lot of things we now take for granted in game design (perhaps most obviously, movement and camera control in 3D games) didn't start with an obviously-correct convent...