|
You are here |
krunker.over-blog.com | ||
| | | | |
blog.garrettallen.dev
|
|
| | | | | NOTE - This post has been imported from the original post on ldjam.com One of my favorite parts of building games is putting the player in a scenario where they can triumph and feel good about their victory. Enemy design is a key factor in making that come true. Art of the Kill (AotK) has a few interesting enemies to help generate these scenarios. For starters, I knew I needed a generic enemy type. | |
| | | | |
ben.page
|
|
| | | | | [AI summary] The author describes a system using GitHub Actions and Puppeteer to automate tracking and displaying meal swipes from Tufts JumboCash by scraping data and storing it in a GitHub Gist. | |
| | | | |
tabletoptogether.com
|
|
| | | | | No mana, very minimal resources and huge monsters is what makes Epic Card Game different from other dueling card games you may have played before. So, bring your biggest creatures and spells to battle in Epic Card Game. | |
| | | | |
allfaff.wordpress.com
|
|
| | | Visit the post for more. | ||