Explore >> Select a destination


You are here

krunker.over-blog.com
| | ben.page
16.0 parsecs away

Travel
| |
| | forlornencystment.blogspot.com
13.5 parsecs away

Travel
| | I recently started playing in a new D&D 5e campaign, which is being DMed by one of the players in my ongoing AD&D 2e campaign. Most of my bl...
| | blog.garrettallen.dev
8.4 parsecs away

Travel
| | NOTE - This post has been imported from the original post on ldjam.com One of my favorite parts of building games is putting the player in a scenario where they can triumph and feel good about their victory. Enemy design is a key factor in making that come true. Art of the Kill (AotK) has a few interesting enemies to help generate these scenarios. For starters, I knew I needed a generic enemy type.
| | geeksguideshow.com
142.0 parsecs away

Travel
| [YouTube] [Apple] [Spotify] [Download] Philip Gelatt joins us to discuss writing the hard science fiction film The Europa Report and the animated sword & sorcery film The Spine of Night. Please support us on Patreon or sign up as a sponsor.