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blog.fanout.io | ||
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www.markusdosch.com
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| | | | | When building web apps like chats and multiplayer games, you need to receive events from the server. In the past, such "server push" has been quite difficult to implement. I am going to give an overview on techniques that were used, and how WebSockets make everything better. | |
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sookocheff.com
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| | | | | Note: To make this easier to read (and write), h1 may be used in place of HTTP/1, and h2 may used in place of HTTP/2. HTTP/1 has a long and storied history. Originally developed as a sixty page specification documented in RFC 1945, it was designed to handle text-based pages that leverage hypermedia to connect documents to each other. Typical web pages would kilobytes of data. For example, the first web page was a simple text file with web links to other text documents. Now, the web is made up of media-rich sites containing images, scripts, stylesheets, fonts, and more. The size of a typical web page is measured in megabytes rather than kilobytes, and the number of requests required to assemble a full page can be over one hundred. The reality of how web pages... | |
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lchandara.wordpress.com
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| | | | | ASP.NET SignalR is a library for ASP.NET developers that simplifies the process of adding real-time web functionality to applications. Real-time web functionality is the ability to have server code push content to connected clients instantly as it becomes available, rather than having the server wait for a client to request new data. SignalR can be... | |
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