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| | www.integralist.co.uk
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| | Introduction Four ways to skin a cat How does the adapter work? Why is this interesting? Summary/Breakdown Introduction Here is some code that demonstrates the typical 'hello world' for a Go based web server: package main import ( "fmt" "net/http" ) func handler(w http.ResponseWriter, r *http.Request) { fmt.Fprintf(w, "Hello %s", r.URL.Path[1:]) } func main() { http.HandleFunc("/World", handler) http.ListenAndServe(":8080", nil) } Note: http://localhost:8080/World will return Hello World For most people,...
| | matttproud.com
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| | Pop quiz, hot shot: what is the behavior of func f (as defined below) when it is called from a bare gRPC method or HTTP handler as go f(ctx) using the context.Context provided to the handler?1 1 2 3 4 5 6 7 8 9 10 11 func f(ctx context.Context) { // Flimsily make it improbable for this function to continue while the // handler is serving. time.Sleep(time.Second) select { case <-time.
| | www.alexedwards.net
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| | gafferongames.com
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| Hello readers, I'm no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I'm Glenn Fiedler and welcome to Networking for Game Programmers. In the previous article we discussed options for sending data between computers and decided to use UDP instead of TCP for time critical data. In this article I am going to show you how to send and receive UDP packets.