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www.uraimo.com | ||
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ciesie.com
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| | | | If you like writing programs in C, are interested in game development and dont enjoy all those complicated and ancient build systems I think Ive got something of interest to you. I belive there is something enjoyable in the simple setup Im describing below. Hope you will enjoy as well. Raylib Raylib is a C library made by @Ray San. On the Raylibs website it says raylib is a simple and easy-to-use library to learn video games programming. | |
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blog.martinig.ch
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| | | | Informations and opinions about software architecture, developers on call, holacracy, Scrum, continuous testing, product management, saying thank you, tech leadership, customer journey maps, code reviews, code sharing, good bugs, android testing and open source project management. | |
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128bit.io
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| | | | I'm still on my journey with exploring F# but I want to look at something with the .Net Core platform itself, so this will apply to both C# and F#. Ahead-Of-Time (AOT) compilation isn't a new concept. Languages like C and C++ need to be compiled before (or ahead of) execution time. The JVM and CLR took a different approach, creating "virtual machines" or runtimes that could run your code, giving us the promise of "write once, run anywhere" or anywhere that has a virtual machine at least. | |
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blog.pchudzik.com
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