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yesboxstudios.com
| | nonmateria.com

[AI summary] The author shares updates on developing a top-down game engine, including work on a character controller, tile rendering, and sprite animation workflows.
12.2 parsecs

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| | imapenguin.com

PICO-8 100 Doors Problem
37.3 parsecs

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| | phoboslab.org

[AI summary] The article describes the development of a game called Voidcall, focusing on its technical aspects. It covers various elements such as game mechanics, sound, rendering, pathfinding, and optimization techniques. The game uses a custom renderer, efficient pathfinding algorithms, and optimized audio libraries. The article also discusses the challenges faced during development, including gameplay balance and performance optimization.
19.7 parsecs

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| | www.java-tv.com

This video reveals the long lost secret of how to write readable Java code. Self explaining method names, fluent interfaces, DSLs, helpful frameworks... We are always looking for ways to make our code more readable. But in our quest, we seem to have forgotten something. The most effective way to make any code more readable.
54.9 parsecs

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