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yesboxstudios.com
| | imapenguin.com
37.3 parsecs away

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| | PICO-8 100 Doors Problem
| | phoboslab.org
19.7 parsecs away

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| | [AI summary] The article describes the development of a game called Voidcall, focusing on its technical aspects. It covers various elements such as game mechanics, sound, rendering, pathfinding, and optimization techniques. The game uses a custom renderer, efficient pathfinding algorithms, and optimized audio libraries. The article also discusses the challenges faced during development, including gameplay balance and performance optimization.
| | nonmateria.com
12.2 parsecs away

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| | [AI summary] The author shares updates on developing a top-down game engine, including work on a character controller, tile rendering, and sprite animation workflows.
| | www.thatsaterribleidea.com
50.5 parsecs away

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| Evizaer and I have decided to create a blog about our rantings and ideas about game design and game programming particularly in the MMO re...