|
You are here |
blog.gemserk.com | ||
| | | | |
cowboyprogramming.com
|
|
| | | | | [AI summary] The article discusses the transition from traditional inheritance-based object hierarchies to a component-based architecture in game development. It highlights the challenges of refactoring existing code and the eventual benefits of more flexible, maintainable, and reusable code. Key points include the use of common interfaces, data-driven object creation, and the importance of managing component dependencies for performance. | |
| | | | |
dougseven.com
|
|
| | | | | Today I am at re:Invent 2022 in Las Vegas, NV. I am spending my days talking to AWS customers about Amazon CodeWhisperer - a new developer productivity service that will accelerate application development by providing automatic code recommendations based on the code and comments in your IDE. For developers, Amazon CodeWhisperer is an IDE extension... | |
| | | | |
www.softdevtube.com
|
|
| | | | | Programming history is filled with bugs that turned out to be features and limitations that pushed developers to make even more interesting products. We'll journey through code that was so 'bad' it was actually good. Along the way we'll look at the important role failure plays in learning. Then we'll tame our inner perfectionists and | |
| | | | |
markus.oberlehner.net
|
|
| | | Learn how to use error boundaries in the Remix framework to prevent broken pages caused by client-side errors. Learn how to create custom error boundaries that ensure your progressive-enhanced web application remains functional, providing a superior user experience. | ||