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blog.gemserk.com
| | piemaster.net
2.9 parsecs away

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| | I want to talk a bit about the Artemis framework I've been playing with, but it won't mean much without some background knowledge of the entity/component paradigm of game design. This post, then, is a quick review of my experience with entities and components, and how they relate to the more traditional object-oriented (OO) paradigm, and in particular, what sucks about both. If you're familiar with the entity/component paradigm already, you may just want to skip over to my detailing ofEntity/Component Game Design That Works: The Artemis Framework ยป and read through this at your leisure. There's a few connections, but I'm trying to keep it at a pretty high level for now.
| | dougseven.com
10.1 parsecs away

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| | Today I am at re:Invent 2022 in Las Vegas, NV. I am spending my days talking to AWS customers about Amazon CodeWhisperer - a new developer productivity service that will accelerate application development by providing automatic code recommendations based on the code and comments in your IDE. For developers, Amazon CodeWhisperer is an IDE extension...
| | www.petergoes.nl
7.0 parsecs away

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| | The start of my journey to render web components on the server
| | blog.palcu.net
27.0 parsecs away

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| The Community and Development Lab is a traditional yearly ROSEdu project where we teach students how to start contributing to open source software. This...