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arsludi.lamemage.com
| | www.paradeofrain.com
51.5 parsecs away

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| | Last week was a busy week as I spent most of it implementing and tweaking the really basic tutorial system I had in mind for Tilt To Live. From my gameplay experiences I feel tutorials have gotten pretty good at being integrated into the game themselves and not being ridiculously wordy/boring. I'm not sure if it's that I tend to grok how most genre game mechanics work from many years of playing, or understand the basic 'standards' across games in the same genre, or that the tutorials are really getting b...
| | theotherside.timsbrannan.com
56.0 parsecs away

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| | The Other Side Blog is a game design blog from Timothy S. Brannan
| | theotherside.timsbrannan.com
64.5 parsecs away

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| | The Other Side Blog is a game design blog from Timothy S. Brannan
| | brutalism.rs
138.6 parsecs away

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| BRU-12 is a research project for performing realtime processing on volumetric 3D models and presenting them as meshes ready for rendering. The toolchain consists of Cinder and OpenVDB.OpenVDB is an industrial-grade data structure used for parallel processing of very large amounts of volumetric ("voxel") data. It's not really intended to be used for real-time rendering, but its design (and performance!) was interesting to me so I decided to try to implement a simple data pipeline on top of it.