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chuttenblog.wordpress.com
| | lethain.com
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| | There's a genre of computer games called incremental games, whose entire design philosophy can be summarized as, "numbers go up." These games focus on the fundamental gaming loop rather than plot, characterization or anything beyond the foundational satisfaction of numbers increasing. The initial idea here was social commentary exposing the addictive core of many games, but like all good commentary it's also inadvertently spawned the genre of gacha games that focus on extracting revenue from addicted gamers.
| | meghanplaysgames.home.blog
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| | Picture this: you're new to the world of Souls, but you've got the basics down, and you're starting to gain some confidence - enemies feel a little easier, bosses are taking fewer attempts, and trudging through the unknown is marginally less scary. But then, it happens - full of anxious anticipation, you walk through that...
| | meghanplaysgames.home.blog
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| | I had a discussion with GamingOmnivore a while ago, when this Tweet started making the rounds on Twitter: https://twitter.com/Fightincowboy/status/1619603343114133506?t=Fw7qCUjnQeDKnsFjEVRv0A&s=19 We talked about what we felt "Soulslike" meant, which games we thought would fit that meaning, and which would not. I don't really like the term - personally, I feel like it's more of a marketing...
| | www.tenkarstavern.com
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| A blog focused on OSR gaming, the Swords & Wizardry RPG and all things Dungeons & Dragons.Tavern Chat is the accompanying Podcast.