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blog.xinshijiededa.men
| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | gregtatum.com
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| | In part 1 of this article I covered the idea of creating character sets, and different strategies for encoding them. The article covered UTF-32 and UTF-16 encodings with the benefits and drawbacks of
| | www.catch22.net
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| | The user-interface for the TextView has progressed enough to allow us to switch our attention back to the TextDocument. I am now concentrating on adding full Unicode support to Neatpad. Because Unicode is such a complicated subject I won't attempt to tackle it all at once so instead I will split the various aspects of Unicode across several tutorials.
| | blog.xinshijiededa.men
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