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blog.xinshijiededa.men | ||
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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gregtatum.com
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| | | | | In part 1 of this article I covered the idea of creating character sets, and different strategies for encoding them. The article covered UTF-32 and UTF-16 encodings with the benefits and drawbacks of | |
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www.catch22.net
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| | | | | The user-interface for the TextView has progressed enough to allow us to switch our attention back to the TextDocument. I am now concentrating on adding full Unicode support to Neatpad. Because Unicode is such a complicated subject I won't attempt to tackle it all at once so instead I will split the various aspects of Unicode across several tutorials. | |
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blog.xinshijiededa.men
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