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www.jendrikillner.com | ||
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tayfunkayhan.wordpress.com
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| | | | | I've been working with Vulkan API for quite a while now, so I wanted to compile a non-exhaustive list of things that I find are bad practices with regards to performance, functionality and validity for Vulkan workloads. As with most advice, the best thing to do could be to pass it on -- or act... | |
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rg3.name
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| | | | | [AI summary] This blog post details the contributions of the author and colleagues at Igalia to various Vulkan extensions in 2023, focusing on improving open-source graphics APIs and their implementation across different platforms. | |
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timur.hu
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| | | | | In the previous post I gave a brief introduction on what mesh and task shaders are from the perspective of application developers. Now it's time to dive deeper and talk about how mesh shaders are implemented in a Vulkan driver on AMD HW. Note that everything I discuss here is based on my experience and understanding as I was working on mesh shader support in RADV and is already available as public information in open source driver code. The goal of this blog post is to elaborate on how mesh shaders are i... | |
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www.reedbeta.com
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| | | Pixels and polygons and shaders, oh my! | ||