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| | aimlesslygoingforward.com
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| | kotaku.com
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| | One of the key appeals of playing the Mass Effect series at its time of release was the way, like BioWare's older games, your in-game decisions and actions would propel you towards the ends of a binary good/evil scale, potentially changing the game's story. Turns out BioWare almost needn't have bothered, since so few...
| | arstechnica.com
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| | Reflections on the epic intergalactic sexcapades of Mass Effect titles past.
| | indiehellzone.com
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