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analoggamestudies.org
| | www.frogheart.ca
18.1 parsecs away

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| | [AI summary] This text provides a detailed overview of various upcoming cultural, academic, and professional events and courses, including art, architecture, neuroscience, and generative creativity. It outlines specific events such as 'Architectural Portraits' by Oliviero Godi, 'Respiration and the Brain' talks, and a generative arts course by Philippe Pasquier. The content highlights the themes of interdisciplinary collaboration, the intersection of technology and art, and the exploration of human cognition and creativity. The text also includes information about registration, schedules, and the significance of these events in their respective fields.
| | jgeekstudies.org
15.9 parsecs away

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| | James A. Bishop Department for the Study of Religions, University of Cape Town, Cape Town, South Africa. Email: james.bishop35 (at) gmail (dot) com Download PDF Sociological analyses of video game media have accelerated over the past twenty years on the grounds that these creations, like other popular mass entertainment media (movies, TV shows, novels, etc.),...
| | nordiclarp.org
16.4 parsecs away

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| | Participants often engage in role-playing in order to step inside the shoes of another person in a fictional reality that they consider "consequence-free." However, role-players sometimes experience moments where their real life feelings, thoughts, relationships, and physical states spill over into their characters' and vice versa. In role-playing studies, we call this phenomenon bleed.[1]Markus Montola, "The Positive Negative Experience in Extreme Role-playing."Proceedings ofDiGRANordic 2010: Experienci...
| | www.weetechsolution.com
37.0 parsecs away

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| Wondering which is better: Google's Gemini AI or OpenAI's ChatGPT-4? Read this post to know the differences between Google Gemini AI vs GPT-4. Read on here!