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analoggamestudies.org
| | www.frogheart.ca
18.1 parsecs away

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| | [AI summary] This text provides a detailed overview of various upcoming cultural, academic, and professional events and courses, including art, architecture, neuroscience, and generative creativity. It outlines specific events such as 'Architectural Portraits' by Oliviero Godi, 'Respiration and the Brain' talks, and a generative arts course by Philippe Pasquier. The content highlights the themes of interdisciplinary collaboration, the intersection of technology and art, and the exploration of human cognition and creativity. The text also includes information about registration, schedules, and the significance of these events in their respective fields.
| | nordiclarp.org
16.4 parsecs away

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| | Participants often engage in role-playing in order to step inside the shoes of another person in a fictional reality that they consider "consequence-free." However, role-players sometimes experience moments where their real life feelings, thoughts, relationships, and physical states spill over into their characters' and vice versa. In role-playing studies, we call this phenomenon bleed.[1]Markus Montola, "The Positive Negative Experience in Extreme Role-playing."Proceedings ofDiGRANordic 2010: Experienci...
| | cannibalhalflinggaming.com
17.8 parsecs away

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| | The term 'diegesis' (and derived adjectives 'diegetic' and 'non-diegetic') comes from film criticism, but has been used recently in RPG critique. In essence, diegesis defines the narrated world relative to the viewer (or in our case, the player). This is somewhat of a heady, academic definition, so let me give an example. In a movie,...
| | polarjournal.org
37.8 parsecs away

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| Dear APLA members and friends, Writing to you on the eve of a hugely consequential election, I want to take a moment to tell you a bit about APLA's program during AAA Annual Meetings in Tampa, Florida. We hope that there will be spaces for nurturing solidarity and finding ways to work together, whatever the...