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plover.com | ||
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fitzgeraldnick.com
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| | | | | [AI summary] The text discusses the implementation of reference types in WebAssembly (Wasm) and their implications for the Wasmtime runtime. It outlines the need for a garbage collector (GC) due to the introduction of reference types, which are more complex than simple integers or floats. The text also covers the development of polyfills for the write syscall in different programming languages (Python and Rust) to support the new reference type functionality. These polyfills are temporary solutions until the WASI (WebAssembly System Interface) is updated to fully utilize reference types. The implementation details include managing memory, handling file I/O, and ensuring proper reference counting to prevent issues like use-after-free bugs. The text concludes ... | |
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www.bell-labs.com
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| | | | | [AI summary] The text provides an in-depth overview of the history, design, and evolution of the C programming language. It discusses the origins of C, its development from the B language, and key contributions by Dennis Ritchie and others. The text also covers the standardization process, notable features of C, and its impact on modern programming. It includes references to important publications and historical documents. | |
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cigix.me
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| | | | | [AI summary] The provided text is a detailed excerpt from the C11 standard, specifically focusing on the C programming language's concurrency and synchronization mechanisms. It outlines the concepts of atomic operations, memory ordering, and the 'happens before' relationship, which are crucial for ensuring correct and predictable behavior in multi-threaded programs. The text also touches on environmental considerations, such as character sets and their representation in source and execution environments. The content is highly technical and intended for developers and language designers familiar with concurrent programming and low-level system interactions. | |
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blog.nodraak.fr
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| | | For the second part of my Rust & WebAssembly journey, I will write a basic hello world project. Note: you can jump to the demo by clicking here. This will give me the opportunity to demonstrate how to write a simple Wasm module in Rust. I will focus on a simple frontend and ignore the backend: no complicated GET or POST requests, no websockets, etc. This article will present how to build a simple game, such as Matt's Pont. | ||