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expeditiousadvance.ebongryphon.com
| | mdhughes.tech
10.4 parsecs away

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| | Let me explain. No, there is too much, let me sum up. Back in 1975, Tunnels & Trolls was the second RPG ever written. Space Gamer #2 has this: T&T has a bunch of virtues, it's VERY simple, only uses 6-sided craps dice, it's very cheap, and it's less contradictory than D&D. By not trying...
| | www.thevikinghatgm.com
14.1 parsecs away

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| | Too often players and DM come to the game table imagining some solitary friendless hero who charges off by themselves. Should the DM not b...
| | www.tribality.com
13.7 parsecs away

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| | I have been reading Wizard of the Coast's new D&D Book: Sword Coast Adventurer's Guide (SCAG), and overall I really like it. It's a nice addition to my growing collection of 5th edition books. To be honest, when I first got the book, I just skipped tothe back portionof the bookwhere there were mechanics to see what is new. Andthen I decided to give the booka good read through, and I am glad that I did. I realize for some [...]
| | www.grymvald.com
55.8 parsecs away

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| I recently ran across an article touting an Old School mapping t-shirt deign on thehalfling.com here . Also, no humorous post on mappi...