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| | williamdurand.fr
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| | I am writing a minimum viable network stack from scratch for ArvernOS (a UNIX-like toy kernel). This two-part story describes some protocols of the TCP/IP stack as well as some implementation details in the context of ArvernOS.
| | vincent.bernat.ch
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| | For ease of configuration, virtual guests are usually connected to a layer 2 network. However, hypervisors can be turned into layer 3 routers...
| | anuragbhatia.com
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| | gafferongames.com
80.2 parsecs away

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| Hello readers, I'm no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I'm Glenn Fiedler and welcome to Networking for Game Programmers. In the previous article we sent and received packets over UDP. Since UDP is connectionless, one UDP socket can be used to exchange packets with any number of different computers. In multiplayer games however, we usually only want to exchange packets between a small set of connected computers.