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blog.cleancoder.com
| | matthiasnehlsen.com
4.8 parsecs away

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| | blog.8thlight.com
0.7 parsecs away

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| | [AI summary] The blog post discusses the limitations of Test-Driven Development (TDD) in scenarios involving physical interactions, user interface elements, and test support code, emphasizing the need for manual testing and separation of concerns.
| | 8thlight.com
0.8 parsecs away

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| | [AI summary] The article by Robert C. Martin (Uncle Bob) discusses the strategic use of mock objects in software testing, advocating for a balanced approach where mocks are used sparingly across architectural boundaries to improve test speed and isolation while avoiding design damage.
| | www.softdevtube.com
26.8 parsecs away

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| Programming history is filled with bugs that turned out to be features and limitations that pushed developers to make even more interesting products. We'll journey through code that was so 'bad' it was actually good. Along the way we'll look at the important role failure plays in learning. Then we'll tame our inner perfectionists and