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tobylobster.github.io
| | www.c64os.com
3.5 parsecs away

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| | nick.zoic.org
3.9 parsecs away

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| | [AI summary] The user is exploring the potential of the Apple II computer for various projects, including games, interpreted languages, and even a Minecraft-inspired 3D world. They are considering different game genres like tile-based RPGs, side-scrollers, and 2½D games like Doom, while also reflecting on the technical challenges of working within the Apple II's hardware limitations. The user is also inspired by modern games like HONK and the Untitled Goose Game, aiming to create a low-res version of a goose game.
| | blog.worldofjani.com
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| | jborza.com
28.4 parsecs away

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| Closer to the machine I started my way with programming with Microsoft QBASIC on DOS, I did try (and succeed) to copy code for a game from a BASIC book, and it did run, but I didnt really get development back then. I didnt really understand how and why it works, and most importantly, how to write my own code to implement a different game. Later I was playing higher level languages such as Pascal and C in the high school and PHP at home.