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www.nynaeve.net
| | www.philhassey.com
1.8 parsecs away

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| | [AI summary] The author discusses their progress on a particle system project, including an explosion effect, water reflections, and 3D enhancements, while also mentioning their character sprites and overall satisfaction with the development.
| | crschmidt.net
1.6 parsecs away

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| | [AI summary] A blog post from 2008 reminds developers to test OpenLayers 2.6 before its final release, highlighting its proximity to release and encouraging feedback.
| | blog.adium.im
1.8 parsecs away

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| | [AI summary] A blog post from 2006 discusses a build error in SVN related to missing symbols in Xcode versions prior to 2.2, advising users to update to fix the issue.
| | www.1km1kt.net
9.8 parsecs away

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| An untested raw game about martial arts tournaments, inspired in dragon ball and kung-fu movies. Mainly focused in pvp combat, which i intended to be fast, intuitive and impartial; with d6 and a french deck to give it a "vintage" touch.