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www.sazzy.co.uk
| | nmsspot.com
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| | During Apple's WWDC 2022 keynote back in June, Apple announced that No Man's Sky would be coming to the Mac, featuring the game as an example of one of the first apps to utilize Apple's new Metal 3 graphics API along with one of the new features it brings, MetalFX upscaling. During the demo, Apple's Senior Director of GPU Software, Jeremy Sandmel, said that the game would be "coming to the Mac later this year." And in early October, Hello... Read More Read More
| | letra.studio
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| | John Gruber spent some time with the new MacBook Pro: It feels a bit silly to be excited about a classic arrow key layout, a hardware Escape key, and...
| | nilsnh.no
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| | I must confess. Sometimes I go to great lengths to find the ultimate "something", be it the ultimate keyboard or the ultimate laptop. I went on yet another unfruitful research spree today and decided I should try to textually reflect on this kerfuffle.
| | blog.alexbeals.com
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| Finally started working on the iOS version. It took me a while to track down a Mac I could use (yay 2009 MacBook Pro!), and even longer to update it from Snow Leopard all the way up to OS X Yosemite for the most recent version of Xcode. I have the initial login screen working, with the backend all set up. Next step of business is planning out the main screen of the app, and getting the user registration all done. Should be able to bang out registration tomorrow, and then start implementing the other screens later in the week. I also need to continue my research on QR codes again. Great.