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www.lostgarden.com
| | www.theverge.com
6.1 parsecs away

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| | Games like Blaseball, Wildermyth, and Dwarf Fortress are exploring how procedural generation can be used for new kinds of storytelling.
| | onlyagame.typepad.com
4.8 parsecs away

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| | Where do games begin? In the anarchy of paidia, we play without rules and without limits. It is amusing, creative and chaotic, but it is also short lived, as when the natural play of a toy becomes formalised, it becomes...
| | gamestudies.org
4.2 parsecs away

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| | blankhorizons.com
29.7 parsecs away

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