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domipheus.com
| | craigjb.com
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| | [AI summary] This post discusses the implementation of load-immediate instructions and the halt instruction in the Game Boy CPU using SpinalHDL for FPGA simulation.
| | www.bitsnbites.eu
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| | [AI summary] The post discusses the development and potential improvements of the MRISC32 vector instruction set architecture, focusing on optimizing vector operations for performance and flexibility in both in-order and parallel architectures.
| | www.snell-pym.org.uk
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| | [AI summary] The article discusses various exotic processor architectures, focusing on zero-operand stack machines, multiple stacks, result registers, virtual stacks, and transport-triggered architectures, highlighting their potential to simplify control logic and improve performance.
| | shellsharks.com
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| An introduction to x86 Intel assembly.