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danielms.site
| | tweedegolf.nl
1.7 parsecs away

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| | For the last couple of months we at Tweede golf have been working on implementing a Network Time Protocol (NTP) client and server in Rust. The project is a Prossimo initiative and is supported b ...
| | sookocheff.com
2.1 parsecs away

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| | The Network Time Protocol (NTP) is a system for synchronizing the clocks of hosts and clients across the Internet. NTP is a protocol intended to synchronize all computers participating in the network to within a few milliseconds of Coordinated Universal Time (UTC). The core of the protocol is NTP's clock discipline algorithm that adjusts the local computer's clock time and tick frequency in response to an external source - such as another trusted NTP server, a radio or satellite receiver, or a telephone modem. A core problem in NTP is establishing the trust and accuracy of nodes in the NTP network. This is done through a combination of selection and filtering algorithms to choose from the most reliable and accurate peer in the synchronization network.
| | nurkiewicz.com
1.2 parsecs away

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| | Clocks are important to computers. Computers need to order events in a way understandable to humans. Every computer has a bunch of internal counters, like CPU ticks. But they only work within one machine. We need a way to have a reliable, global clock, that is synchronized between many computers. Why, exactly? Well, imagine you are selling tickets to The Rolling Stones concert. They sometimes sell within a few seconds. First come, first served. But who was first, if selling happens asynchronously in mult...
| | insider-gaming.com
21.1 parsecs away

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| The Nintendo Switch 2 version of Borderlands 4, previously scheduled for October 3rd, has been delayed indefinitely last minute.