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zerocounts.net | ||
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blog.selfshadow.com
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| | | | | [AI summary] This article discusses a SIGGRAPH 2017 course on physically based shading techniques used in film and game production, covering theoretical foundations and practical applications. | |
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melkat.blog
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| | | | | Tracey Lien's 2013 piece for Polygon reminds us that Nintendo invented the myth that games are for boys. | |
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www.themcelroy.family
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| | | | | The Besties on The McElroy Family | |
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mtnphil.wordpress.com
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| | | I knew I needed something to spruce up my monotonous terrain, so I recently implemented a decal system. This lets me paste moss, leaves, footprints, bullet holes and anything else "flat" anywhere on my terrain (or any object in the world). A deferred rendering engine offers an opportunity for easy-to-implement decals. Instead of... | ||