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dreamingdragonslayer.wordpress.com
| | diyanddragons.blogspot.com
20.6 parsecs away

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| | There are three ways I think about information in roleplaying games. Information can be landmark , or hidden , or it can be secret . This...
| | redbeardsravings.blogspot.com
17.9 parsecs away

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| | This is what you get when you open your game up and have no expectations; what happens when you present a problem to the player charact...
| | theadventuringday.wordpress.com
24.8 parsecs away

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| | Recently I've been revisiting and re-reading multiple authors' takes on the Overloaded Encounter Die. For a while now I've felt that my Encounter Checks have been missing a little spice- something to enliven them. I believe that missing spice to be the escalation of threat during an adventure. It's all well and good if traveling...
| | theotherside.timsbrannan.com
64.5 parsecs away

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| The Other Side Blog is a game design blog from Timothy S. Brannan