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mystical-trash-heap.blogspot.com
| | grodog.blogspot.com
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| | Allan Grohe's game design column covering the elements of Advanced Dungeons & Dragons adventures with practical examples useful in campaign play.
| | grodog.blogspot.com
0.9 parsecs away

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| | Allan Grohe's game design column covering the elements of Advanced Dungeons & Dragons adventures with practical examples useful in campaign play.
| | grodog.blogspot.com
0.8 parsecs away

Travel
| | Allan Grohe's game design column covering the elements of Advanced Dungeons & Dragons adventures with practical examples useful in campaign play.
| | underthekyak.blogspot.com
7.8 parsecs away

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| I wanted to try the S&W hoard generation rules, but it requires a LOT of rolling. I figured that would be a good task for AI (Gemini, in thi...