|
You are here |
luminousmen.com | ||
| | | | |
justinpombrio.net
|
|
| | | | | ||
| | | | |
andreabergia.com
|
|
| | | | | Error handling is a fundamental aspect of programming. Unless you are writing hello world, you will need to handle errors in your code. In this post, I will discuss a bit the most common approaches used by various programming languages. Return error codes This is one of the most ancient strategies - if a function can fail, it can simply return an error code - often a negative number, or null. | |
| | | | |
leafo.net
|
|
| | | | | itch.io is a website for hosting indie games, its implementation is unique because it's written entirely in Lua ( MoonScript ). It runs inside of an nginx distribution called OpenResty . It uses coroutines for all asynchronous operations like d... | |
| | | | |
www.bfilipek.com
|
|
| | | Variadic Templates from C++11 is probably not a feature that you use on a daily basis. But recently, I've come across one refactoring example where I've decided to give a try and apply variadics. Intro When I was doing some work in some old UI code I've noticed several similar lines of code that looked like that: | ||