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alextecplayz.com
| | lisyarus.github.io

[AI summary] The text discusses the various components and considerations involved in creating a game engine, including topics such as window creation, 2D graphics, scripting, networking, AI, UI, and distribution. It emphasizes the importance of starting with a simple engine and gradually building upon it by identifying reusable code and isolating it into a library or project. The author suggests focusing on making games first and then creating an engine to avoid repetition, highlighting that not every game or engine requires all the features discussed. The text also touches on distribution challenges and the importance of automation in building cross-platform games.
2.5 parsecs

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| | gamearchitect.net

Musings on Game Engine Design
3.4 parsecs

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| | macoy.me

[AI summary] An article arguing that learning to build games from scratch without engines is valuable because it reveals true hardware limits and avoids the artificial constraints of pre-built tools.
4.8 parsecs

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| | loudwhisper.me

[AI summary] The author recounts their experience of failing a coding test during a job interview for a Platform Security Engineer position, criticizing the process for being irrelevant to their role and highlighting issues with the tech recruitment system.
20.1 parsecs

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