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pboyd.io
| | iosoft.blog
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| | So far I have used a large number of custom functions to configure and control the WiFi networking, but before adding yet more functionality, I need to offer a simpler (and more standard) way of doing all this programming. When it comes to network programming on Linux or Windows systems, there is only one widely-used...
| | williamdurand.fr
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| | I am writing a minimum viable network stack from scratch for ArvernOS (a UNIX-like toy kernel). This two-part story describes some protocols of the TCP/IP stack as well as some implementation details in the context of ArvernOS.
| | gafferongames.com
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| | Hello readers, I'm no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I'm Glenn Fiedler and welcome to Networking for Game Programmers. In the previous article, we added our own concept of virtual connection on top of UDP. In this article we're going to add reliability, ordering and congestion avoidance to our virtual UDP connection. The Problem with TCP Those of you familiar with TCP know that it already has its own concept of connectio...
| | www.github.com
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| my blog, with astro. Contribute to Krayorn/blog development by creating an account on GitHub.