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pixls.us
| | solid-angle.blogspot.com

Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b...
12.3 parsecs

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| | acko.net

Frame breakdown of Tuxedo Labs' voxel-based game
14.6 parsecs

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| | www.velanstudios.com

[AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team.
12.5 parsecs

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| | www.adriancourreges.com

The Grand Theft Auto series has come a long way since the first opus came out back in 1997. About 2 years ago, Rockstar released GTAV. The ...
38.7 parsecs

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