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www.semplice.com
| | jlzych.com
11.8 parsecs away

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| | While I was the Head of Product Design at LaunchDarkly, I hired 12 people in a year and a half. In that time I looked at a lot of case studies from product designers (on the order of 100s, I'm sure) and saw examples of great ones and terrible ones and everything in between. I'd like to share more case studies of my work, so I wrote down what makes for great case studies and bad case studies to guide me when I start writing them.
| | www.uxpin.com
9.1 parsecs away

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| | Which prototyping tool should you use? It depends. Discover top tools. Learn the difference between code-based and vector-based design apps.
| | www.bitovi.com
11.2 parsecs away

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| | Design to your client's aesthetic, communicate via mockups, and ensure clients understand all designs must be validated by user testing.
| | www.softdevtube.com
88.6 parsecs away

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| Programming history is filled with bugs that turned out to be features and limitations that pushed developers to make even more interesting products. We'll journey through code that was so 'bad' it was actually good. Along the way we'll look at the important role failure plays in learning. Then we'll tame our inner perfectionists and