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| | | | | www.foonathan.net | |
| | | | | Common C++ guidelines are to initialize variables on use and to make variables const whenever possible. But sometimes a variable is unchanged once initialized and the initialization is complex, like involving a loop. Then an IIFE immediately-invoked function expression can be used: the variable is initialized by a lambda that computes the value, which is then immediately invoked to produce the value. Then the variable is initialized on use and can also be made const. Ive been recently working on a meta... | |
| | | | | gustedt.wordpress.com | |
| | | | | C99 allows to define a flexible array member as the last member of a struct, namely an array of undetermined length. Such a struct can then allocated on the heap with a suitable size such that the field data has as much elements as fit in the allocated space from the start of data onward.... | |
| | | | | wickedengine.net | |
| | | | | There are a variety of ways to send vertex data to the GPU. Since DX12 and Vulkan, we can choose to use the old-school input layouts definitions in the pipeline state, or using descriptors, which became much more flexible since the DX11-era limitations. Wicked Engine has been using descriptors with bindless manual fetching for a | |
| | | | | aradaelli.com | |
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