You are here |
www.polygon.com | ||
| | | |
kotaku.com
|
|
| | | | The postponement comes days after the official Weibo account was censored | |
| | | |
pixelpoppers.com
|
|
| | | | After eleven years, FarmVille is shutting down at the end of 2020. I never tried FarmVille. As I once discussed, I wasn't exactly a fan of what it represented - games successfully hijacking prosocial behavior for profit. Now, though, it seems almost quaint. I mean, on the same day I saw this news, I also saw that EA is promoting FIFA lootboxes in a children's magazine. Keeping in mind all the other controversies of the past decade, it's hard not to feel bizarrely wistful about the gaming culture problems of yesteryear. But here's what really does bother me about FarmVille's shutdown: the reason for it and the impact on games preservation. Per the announcement, this is happening because "Adobe will stop distributing and updating Flash Player for all web browsers, and Facebook will stop supporting Flash games on the platform completely after December 31st, 2020." Whatever your feelings about FarmVille as a game, it's undeniably a significant part of gaming history. It peaked in 2010 at 83.76 million monthly active users (about seven times the peak World of Warcraft reached in the same year of 12 million subscribers). It would be difficult to overstate its legacy on the design of social and mobile games over the next decade (not to mention directly inspiring Ian Bogost's infamous Cow Clicker). There are many, many reasons to be nostalgic for Flash and sad for its passing. Few of them had as much impact as FarmVille. | |
| | | |
www.eurogamer.net
|
|
| | | | Diablo Immortal has stemmed the flow of falling Blizzard user numbers, and given the company a modest increase in month... | |
| | | |
smolny.org
|
|
| | Andrei Rodin Dr. Sc. in Philosophy (St. Petersburg University); Ph.D. in Philosophy (the Institute of Philosophy of Russian Academy of Sciences) former [...] |