|
You are here |
www.yosoygames.com.ar | ||
| | | | |
www.wgdd.de
|
|
| | | | | A private blog about Debian GNU/Linux, my work and life as a Debian user and as Debian developer. | |
| | | | |
erikmcclure.com
|
|
| | | | | Ok probably not the most bizarre error ever but it's definitely the weirdest for me. My graphics engine has a Debug, a Release, and a special Release STD version that's compatible with CLI function requirements and other dependencies. These are organized as 3 separate configurations in my solution for compiling. Pretty normal stuff. My example applications are all set to be dependent on the graphics engine project, which means visual studio automatically compiles the proper lib file into the project. | |
| | | | |
videogameartistry.wordpress.com
|
|
| | | | | I'm going to be busy spending the holidays with family, but there will be a post the week succeeding that, promise. Thank you for your understanding!! | |
| | | | |
jmmv.dev
|
|
| | | In a recent work discussion, I came across an argument that didn't sound quite right. The claim was that we needed to set up containers in our developer machines in order to run tests against a modern glibc. The justifications were that using LD_LIBRARY_PATH to load a different glibc didn't work and statically linking glibc wasn't possible either. But... running a program against a version of glibc that's different from the one installed on the system seems like a pretty standard requirement, doesn't it?... | ||