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noamzeise.com
| | simberon.blogspot.com
9.3 parsecs away

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| | I've been a bit quiet about my game recently. It's not because I'm not working on it - I am. It's that I'm changing the game around so muc...
| | www.code-spot.co.za
10.1 parsecs away

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| | I wrote an article for Dev.Mag covering some techniques for working with seamless tile setssuch as making blend tiles, getting more variety with proceduralcolourmanipulation, tile placement str...
| | nonmateria.com
8.6 parsecs away

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| | [AI summary] The author discusses the development of a small 2D game engine for tile-based pixel art games, highlighting technical aspects like Lua scripting, love2d integration, and features such as tilemap rendering, collision detection, and dialog systems.
| | cukic.co
26.1 parsecs away

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| Author of the 'Functional Programming in C++' book, KDE developer and Free/Libre Software enthusiast.