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noamzeise.com
| | www.code-spot.co.za

I wrote an article for Dev.Mag covering some techniques for working with seamless tile setssuch as making blend tiles, getting more variety with proceduralcolourmanipulation, tile placement str...
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| | boats.gitlab.io

In the previous post I said that in the second post in the series we'd talk about how rooting works. However, as I sat down to write that post, I realized that it would be a good idea to back up and give an initial overview of how a tracing garbage collector works - and in particular, how the underlying garbage collector in shifgrethor is implemented. In the abstract, we can think of the memory of a Rust program with garbage collection as being divided into three sections: the stack, the "unmanaged" heap...
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| | www.adspthepodcast.com

In this episode, Conor and Bryce conclude their interview with Richard Feldman about the Roc programming language!
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| | pikuma.com

As game developers, we can learn a lot from the past. Let's look at the history of game consoles to understand the driving forces that helped shape the modern gamedev technologies we use today.
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