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noamzeise.com
| | nonmateria.com
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| | [AI summary] The author discusses the development of a small 2D game engine for tile-based pixel art games, highlighting technical aspects like Lua scripting, love2d integration, and features such as tilemap rendering, collision detection, and dialog systems.
| | boats.gitlab.io
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| | In the previous post I said that in the second post in the series we'd talk about how rooting works. However, as I sat down to write that post, I realized that it would be a good idea to back up and give an initial overview of how a tracing garbage collector works - and in particular, how the underlying garbage collector in shifgrethor is implemented. In the abstract, we can think of the memory of a Rust program with garbage collection as being divided into three sections: the stack, the "unmanaged" heap...
| | www.adspthepodcast.com
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| | In this episode, Conor and Bryce conclude their interview with Richard Feldman about the Roc programming language!
| | dayvster.com
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| A dive into how Zig handles memory allocation and how you can use Allocators to control it. Learn more about Zig's unique approach to memory management.