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golangbot.com
| | www.integralist.co.uk
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| | I found myself recently trying to recall specific details of how slices work when needing to do something that meant I wanted to not mutate the underlying array data structure of the slice I was working with. Now the reason for why I wanted to do that isn't important. What's motivating this write-up is my want for a good reference document (not saying the official go blog isn't a good reference, but I have my own things I like to focus in on in these situations).
| | lukesingham.com
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| | These are my summary notes of 'A Tour of Go' - which is meant for people who are familiar with programming to have a quick tour
| | blog.jak-linux.org
3.6 parsecs away

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| | (What follows is an excerpt from my master's thesis, almost all of section 2.1, quickly introducing Go to people familiar with CS) Go is an imperative programming language for concurrent programming created at and mainly developed by Google, initially mostly by Robert Griesemer, Rob Pike, and Ken Thompson. Design of the language started in 2007, and an initial version was released in 2009; with the first stable version, 1.0 released in 2012 1.
| | blog.owulveryck.info
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| This article details my journey in building a custom chat host for AI agents, moving away from existing solutions to gain a deeper understanding of the underlying technologies. I implement a chat engine using Google's Vertex AI and Go, focusing on compatibility with the OpenAI API to integrate with tools like Big-AGI. The article covers the core architecture, including my use of ChatSession and GenerativeModel from the Vertex AI SDK. It delves into the implementation of the /v1/chat/completions endpoint, highlighting the challenges of streaming responses and integrating function calls. I also describe a workaround for handling function calls in a streaming context and introduce the concept of a callable interface to prepare for implementing the Model Context Protocol (MCP) in future work. The goal is to move the tools outside of the agent. This will be detailes in the last part of this series.