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udara.io
| | softologyblog.wordpress.com
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| | Since my last post explaining Multiple Neighborhoods Cellular Automata (MNCA) /u/slackermanz released his source code to hundreds of his shaders based on the same principals. Some using different neighborhoods, but all based on the same idea of multiple neighborhoods with rules for each neighborhood working together each step of the CA. In the past you...
| | nonzerosum.games
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| | how complexity emerges from simple rules
| | reasonabledeviations.com
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| | Academic blog about quantitative finance, programming, maths.
| | mropert.github.io
34.1 parsecs away

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| Let's talk about game simulations. And how to make them go fast.