|
You are here |
gangles.ca | ||
| | | | |
www.nayuki.io
|
|
| | | | | ||
| | | | |
retro365.blog
|
|
| | | | | As a kid of the '80s, in a time before computers and video games completely gobbled up most's past time, I fondly remember how we all, the bunch of misfits we were, came together, when outdoor adventures, treasure hunts, and physical friendships ruled. In 1985 Richard Donner's adventure film The Goonies, based on a story... | |
| | | | |
switchplayer.net
|
|
| | | | | Is Milo's Quest the best combination of puzzling and combat since chess boxing? Bobby Jack straps on his gloves to find out. | |
| | | | |
listverse.com
|
|
| | | We are so far away now, from the original computer games, it doesn't seem outrageous to claim that in a few years we might achieve complete virtual reality, and indeed become a race unsure of what is real and what is unreal, like films such as The Matrix portray. Most people have only experienced fully functioning 3D games with decent graphics, but games had beginnings routed in the very basics of electronics and computing. Here are 15 past advancements in video game technology that have made the industry what it is today, given birth to it, shaped it, and is steering it towards a future. | ||