You are here |
cppstories.com | ||
| | | |
www.cppstories.com
|
|
| | | | The C++ Standard Library: A Tutorial and Reference (2nd Edition) by Nicolai M. Josuttis We are still waiting for some more books about new C++ standard. Fortunately for us, some authors managed to write books even before C++11 is well "domesticated". One of such examples is the book mentioned in the title of this post. | |
| | | |
www.cppstories.com
|
|
| | | | Particle systems are awesome! Not only can you create amazing effects, but you can also optimize code and push even more and more pixels to the screen. This post series will cover how to design a flexible particle system and apply a bunch of optimizations to run it faster. Flexible means that it can be used in real applications and for a variety of graphics effects. | |
| | | |
www.cppstories.com
|
|
| | | | 2018 is almost over (just a few hours left in Poland till midnight). As in previous years, I did a summary of many things that happened in the C++ community. This year seems to be marked with a solid progress towards the standardisation of C++20, using more and more C++17 and as always the growth in the community. | |
| | | |
golangbot.com
|
|
| | A pointer is a variable that stores the memory address of another variable. This tutorial covers pointer declaration, dereferencing and various other topics with examples. |