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crpgaddict.blogspot.com | ||
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www.filfre.net
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| | | | | [AI summary] The discussion revolves around the challenges and design flaws in classic adventure games, particularly highlighting issues like non-reversible puzzles, poor testing, and lack of communication between game design and player expectations. Key points include the frustration caused by puzzles that lock players out of victory unless they remember obscure details, the role of save states in mitigating these issues, and the evolution of adventure game design over time. Contributors also reference specific games and examples, such as Infocom's Zork series and Red Dwarf, to illustrate these points. The conversation touches on the importance of player feedback and iterative design in improving game experiences, as well as the enduring legacy of early adv... | |
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technicshistory.com
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| | | | | Author's note: I originally intended for this post to cover adventure games, computer role-playing games, wargames and other simulations, a brief look at the home video game market, and finally the rise of hybrids that fused home video game systems with personal computers. In the grand scheme of the story about personal computers that I... | |
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www.ign.com
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| | | | | The full timeline of Bethesda's seminal fantasy RPG series. | |
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gamingbolt.com
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| | | Alongside the recent trailer, Final Fantasy 7 Rebirth's producer, creative director and director have revealed more details about the game. | ||